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Vampire Domination

When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.

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Card Type
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Trap

Category
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Counter Trap

Archetypes

Vampire

Alternate Artwork

Sets

  • DASA-EN011
    ScR

    Dark Saviors

  • MP19-EN243
    C

    2019 Gold Sarcophagus Tin Mega Pack

  • GFP2-EN172
    UR

    Ghosts From the Past: The 2nd Haunting